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Thursday, February 10, 2011

Gears for COG


I rendered these in Marmoset, although they'll go into Unity 3d for the game.  I think the lighting was kinda wonky in Marmoset as it kinda washed out the colors in the diffuse maps.  The specs don't really show too well either. . .I'll probably end up showing these in the Maya viewport for presentation purposes lol.  The tri count is at 230 and I used Maya, Zbrush, Photoshop, and Xnormal to create these.  They were pretty fun to make :D.  These are based off concepts by Maury Weiss.

1 comment:

  1. This is some of your best 3d work. Great job with the textures.

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