I rendered these in Marmoset, although they'll go into Unity 3d for the game. I think the lighting was kinda wonky in Marmoset as it kinda washed out the colors in the diffuse maps. The specs don't really show too well either. . .I'll probably end up showing these in the Maya viewport for presentation purposes lol. The tri count is at 230 and I used Maya, Zbrush, Photoshop, and Xnormal to create these. They were pretty fun to make :D. These are based off concepts by Maury Weiss.