This scene has the best name ever. . .okay maybe it doesn't D:. I learned a bunch about environment art and 3d stuff in general on this project. While I don't consider myself much of an environment artist, there was a few techniques I can take to the character and prop stuff (xnormal. . .). This was originally meant to go into the UDK engine, but decided to try out the new Unity 3d engine instead. I think the scene turned out much better than I expected it to and the engine is suuuuuuper easy to use.